In May, the Project Cars game was released on the PlayStation 4, Xbox One, PC and was expected to be launched for Wii U later this year. Project Cars for Wii U cancelled because the game was too much for Wii U, confirms the UK based Slightly Mad Studios.
Project Cars for Wii U cancelled because Slightly Mad Studios believe that the hardware of Wii U cannot handle the graphics of the game. But they also hinted that they may release Project Cars on Nintendo’s upcoming NX console, provided the new hardware can handle the game.
Project Cars for Wii U cancelled and the Slightly Mad Studios released the following statement:
“Despite much perseverance on the Wii U version of Project Cars we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform. We eagerly look forward to any announcement of further hardware from Nintendo but right now Project CARS is simply too much for Wii U despite our very best efforts. Apologies to our Nintendo fans out there that have been waiting for further news on this but [we] have no desire to release a product that isn’t at the very least comparable with our highest-rated versions on other platforms. We optimistically look forward therefore to what the future may hold.”
Earlier this year, Studio head of Project Cars, Ian Bell admitted that it was a big challenge to launch the game on the Wii U, as there were some issues related to the game’s frame rate on Wii U. Now Bell has officially confirmed that Project Cars for Wii U cancelled because the game was too much for Wii U. Nintendo’s next console will be releasing most probably by next year and Nintendo fans can expect that the game will be supported on that device.
2 Comments
Liars:
April 2013:
“What we´re going to make sure is that the Wii U version is not the worst
one, it won´t be a crappy version. We want people to get the game and
say `Holy s***, that looks amazing!´”
SOURCE: http://www.nintendolife.com/news/2013/04/project_cars_dev_making_sure_wii_u_doesnt_get_a_crappy_version
December 2013:
“The Wii U is more than capable of providing the core Project CARS
experience. Sure, some super-high-level graphical effects may not be
possible but in comparison it also offers a unique interaction
experience via the GamePad controller, with the second screen
potentially becoming your track map overview, rear-view mirror,
telemetry, or simply mimicking a real race car steering wheel whilst you
use the gyroscope to drive.”
SOURCE:
http://www.nintendolife.com/news/2013/12/wii_u_more_than_capable_of_providing_the_core_project_cars_experience_says_developer
September 2014 :
“Tudor
said he sees the game regularly and he’s impressed with where it’s at.
“It’s got dynamic time of day, weather–it looks phenomenal,” he said.
“And the actual console itself is quite good.”
“”It’s
not our job to disappoint those guys,” he added. “So when we say the
Wii U version is delayed in 2015 because we need a little more time,
that’s all it is. We just want to make sure it’s of the same standard of
all the other games. To do that, we just need a little more time.”
“There is no conspiracy.”
SOURCE: http://www.gamespot.com/articles/project-cars-wii-u-delay-theres-no-conspiracy-dev-/1100-6422143/
incredible that a 5 studio company can make the game run from the initial 15fps to 60fps after optimizations but these guys cannot reach 30fps when they were already at 23fps
This is bulls#!t, the truth is that the game never existed and you just were dealying the big surprise, that explains why wont you downgrade the game to reach the 30fps
o well, we better enjoy true developers work instead
https://www.youtube.com/watch?v=9XJxqrYllo4